Exporter: Added the Edge Pad (Solidify) effect, which smoothly fills transparent areas of images.Retargeted CUDA dependency to version 11.8.NVTT: Renamed nvbatchcompress.exe to nvbatchcompress.bat nvbatchcompress' functionality has been merged into nvcompress.NVTT: Added -max-mip-count, -nim-mip-size, and -no-mip-gamma-correct options to nvcompress.NVTT: Improved nvcompress' performance on images over 6.25 megapixels.BC7, ASTC: Fixes a bug where images marked opaque would use a transparent compressor, and images marked transparent would use an opaque compressor.BC1–BC3, BC1a: Improved compression quality at Quality::Production|Highest.For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory. These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space. NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection ![]() A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. ![]() This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. ![]() The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
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